Ship ControlsĪ fair number of the controls haven't changed but there were too many key functions for things like combat that were mapped to the buttons on the base of the stick, which in combat made them next to useless. I really didn't like the layout of the default scheme provided by Elite Dangerous so I set about modifying it to my liking. This is a WIP control scheme for the Thrustmaster T.16000M FCS HOTAS system. Just a tip.An ever expanding Elite Dangerous control scheme for the Thrustmaster T16000M FCS HOTAS system ![]() ![]() Making it a heck of a lot easier to deal with in that event. That way I had a ready reference sheet to look at in times that I was busy and couldn't remember exactly where my Lights or cargo scoop were located.Īlso, in the event that you have to do an entire reload (doesn't happen often, but it can happen), you have a list of what and where everything is suppose to go to. That way, if you have to go back in and make changes to something, you know which button it is, and what the game recognizes it as.I also took the printed copy that I marked with my layout, and taped it above my monitor. So, as Hooplah posted above, print out the sheets so that as you add an action in the game, you can take note of where it is on the HOTAS, AND VERY IMPORTANT, what the game calls that position. If you are not use to this (I know I sure wasn't) it can be a bit confusing. ![]() In the game, when you are trying to program the settings to a switch, it gives you a different set of numbers (JOY1, JOY2, JOY3.JOY24, JOY25, etc).
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